Games

TriRise

TriRise

Players race to build the tallest free-standing tower using Trixel pieces before the clock runs out. Choose your challenge: 25 pieces in 5 minutes, 50 pieces in 10, or 100 pieces in 20.

Objective

Use all your allotted pieces and finish with the tallest standing tower.

How to Play

  • All players get identical sets (25/50/100) and start the timer (5/10/20).
  • Build any way you like. Trixel pieces only. No external supports.
  • When time’s up, hands off. Measure from the base surface to the highest point.
  • Person with the tallest tower wins regardless of using or not using all pieces.

Optional solo mode: beat your own best height for each time/piece tier.

Bridgeworks (Battle Mode)

Objective

Race to complete a legal bridge from Point A to Point B while using clever blocks to slow your opponent. First to connect A and B wins.

Setup

  • Set the gap to 30 cm, 60 cm, or 90 cm using books/bricks as pylons.
  • Give each player an equal pool of Trixel pieces.
  • Decide who goes first.

Turn Structure — “3 Connections”

  • On your turn you may make exactly 3 connections total.
  • What counts as a connection: snapping one joint (piece-to-piece or subassembly-to-bridge).
  • Detaching is free: detach/rearrange as much as you like; only re-attachments spend connections.
  • You can build on the bridge or off the table as subassemblies.

The 6-Piece Deploy Rule

If any off-table subassembly reaches 6 pieces, you must deploy it before ending your turn:

  • EITHER attach it to your bridge,
  • OR place it as a freestanding block anywhere in the gap between A and B.

Sabotage

  • Blocks must be freestanding and stable.
  • Blocks cannot touch Point A, Point B, or your opponent’s bridge.
  • There’s no limit to how many pieces you dedicate to bridging vs blocking.

What Makes a Bridge “Legal”

A continuous structure that touches both A and B with one full trixel piece.

Win & Tie-Breakers

  • If, at the end of your turn, your bridge is legal and connects A to B, with a one full trixel piece touching A and B, you win.
  • If both finish in the same round, the bridge that uses fewer pieces wins.
Trixel Bridgeworks — Battle Mode